Glossary Of Terms
STARSHIP U.S.S. VOYAGER
An Intrepid-class vessel capable of holding 200 crew members, the U.S.S.
Voyager is one of the fastest and most powerful starships in Starfleet.
Although it is smaller in size than the U. S. S. Enterprise, the Starship
U.S.S. Voyager is more technologically advanced than previous Star Trek
vessels, and can operate independently for approximately three years without
refueling. Superbly equipped for exploration and research, the Starship U.S.S.
Voyager has an equally impressive array of defensive and offensive weapons,
making it ready for action.
MAIN BRIDGE
The command post and braintrust of the Starship U.S. S. Voyager, this area
serves as the location to view starships in distress or posing threats, to
negotiate with leaders of rival races, and to learn about the unfamiliar area
of the galaxy into which the starship has been thrust. Captain Kathryn Janeway
is in command of this communications hub.
BRIEFING ROOM
Inside the briefing room, the entire senior staff gathers to make important
decisions regarding the fate of the Starship U.S.S. Voyager and hold
negotiations with opposing forces.
ENGINEERING
Engineering is the home of the Starship U.S.S. Voyager's warp drive system,
which is a more advanced and efficient system than that of its predecessors.
This improved system allows the Starship U.S.S. Voyager to exceed the warp
speed limit, imposed in the Star Trek: The Next Generation episode
"Force of Nature," without polluting the space continuum.
MESS HALL
The mess hall provides a social atmosphere as well as a dining facility for the
crew. It is within these walls that the crew of the Starship U.S.S. Voyager
samples the creative concoctions of their resident chef, Neelix.
SICKBAY
Sickbay is a fully equipped medical facility, prepared for any challenge --
including the loss of a doctor. Inside this medical chamber lives the
holographic Doctor. Capable of the same medical experiments and procedures as
"living" doctors, The Doctor has one limitation, he can only exist inside
sickbay.
CAPTAIN'S READY ROOM
These quarters are where the captain confers with her officers and contemplates
her decisions. With the monitor inside this room, she is able to communicate
with lifeforms outside of the Starship U.S. S. Voyager.
HOLODECK
This fantasy experience for crew members duplicates with startling reality
almost any landscape. Since Starship U.S.S. Voyager is lost in an unfamiliar
part of the galaxy, many crew members seek refuge from this harsh twist of fate
in the Holodeck with their memories of what was and fantasies of what's to
come.
TRANSPORTER ROOM
Also referred to as an impetus for "beaming," the chamber instantly sends and
receives crew members from one location to another with the "transporter beam."
MAQUIS
A militant group formed when a new treaty dividing territory between the
Federation and Cardassians left several Federation colonies caught along the
border in the newly established Demilitarized Zone. Rather than move their
entire community into Federation territory, many colonists chose to stay and
reside within the jurisdiction of the Cardassian Empire, without the protection
of Starfleet. Tbus, the Maquis was formed - a group of resistance fighters
considered outlaws by the Federation and Cardassia. With several small ships
for pre-emptive strikes and retaliatory raids against the Cardassians, the
Maquis welcome all volunteers. These fighters range from colonists, to former
Starfleet officers who believe in their cause, to those who have been dismissed
from Starfleet and seek consolation from the Maquis. Some call the Maquis
heroes, others accuse them of adding tension to the region.
THE OCAMPA
This alien species, mysteriously protected by the Array, has a life span of
only nine Ocampa years. Several hundred thousand Ocampa reside miles
underground a hot, desert planet, where they have lived for over a thousand
years. Their below-the-surface habitat originated when mysterious global
warming began and their planet turned into a desert. It was at this time that
the Caretaker ordered the Ocampa to leave the surface to find refuge and an
abundance of water underground -- with strict instructions never to return to
the surface again. Kes, a one-year-old Ocampa, had escaped the underground when
she, with her lover Neelix, joined the crew of the U.S.S. Voyager on their
journey home.
KAZON
The crew members of Starship U.S.S. Voyager first encounter this sinister new
race on the surface of the planet-turned-desert. They are warriors who have
made frequent attempts to invade the tunnels leading down to the Ocampa, in
search of water. Never successful, the Kazon have grown angry as they wait for
a time when the Caretaker can no longer protect the Ocampa or the tunnels
leading to water.
ARRAY
Called the "Caretaker" by the Ocampa, the array is a mysteriously active piece
of space hardware that pulled the Starship U.S.S. Voyager to the edge of the
galaxy, hundreds of thousands of light years away from home. It orbits the
solar system while sending out a variety of energy pulses at measured intervals
that are impenatrable by Starfleet sensors.
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